'Disco Elysium: The Final Cut' review: The worst way to experience this stellar game (2024)

Disco Elysium is about learning to exist at rock bottom.

RPGs often put us in the boots of a mighty hero in the making. We’ve witnessed the journey of noble villagers rising to meet a glorious destiny dozens of times. But ZA/UM Studio’s Disco Elysium sets a different foundation: you’re a sloppy detective and a disaster of a human being who has already been defeated by life itself.

The hero’s journey begins in a hostel room turned upside down. You’re surrounded by empty wine bottles, a window that has been smashed from the inside with one of your boots, and your necktie hanging on the ceiling fan. Last night’s party has fragmented your mind into dozens of different personalities, each acting independently as voices inside your head. And you still have a case to solve — with no remnants of what happened, or what kind of person you were.

Amnesia is an overused trope in games, but it suits Disco Elysium perfectly. Where other stories try to replicate reality, you’re as clueless as the protagonist in this world. The only thing you’re certain is that you’re at rock bottom, and getting back up on your feet won’t be easy. This premise sets you on a path of personal discovery that is harsh to unravel at times. But it’s the sincerity and boldness of everything from mechanics to dialogue that really set this tale apart, even if the current presentation could have benefited from a delay.

A bleak, yet exciting world

First released in October 2019 as a PC exclusive, this top-down RPG feels like a modern take on the narrative ideas of Planescape: Torment. Combat isn’t really the focus, and instead Disco Elysium leans heavily on dialogue and story-driven sequences as you explore its open world. You’re free to tackle primary and secondary tasks as you see fit, but it’s always done under day cycles, and your time isn’t limitless.

Two years after its initial release, The Final Cut introduces itself as a free update for existing players, and the first incursion of the game to consoles, specifically PlayStation 4 and PlayStation 5. It’s essentially the same game, with a smattering of major and minor additions: every character is now fully voiced, there are new quests that expand on the political alignments you can choose for the protagonist, and some welcome quality of life updates like fast travel.

These new additions help to bring the experience to a full circle, enriching the conversations you have with your own fragmented mind (as skills often chime in during dialogue with sometimes helpful, and often absurd commentary) and the voices in the city of Revachol. No character is like another, and it’s exciting to explore every nook and cranny just looking for someone new to talk to, hear their stories and slowly puzzle the story together.

Sadly, the presentation of this new version could be better. On PS5, loading times usually take less than 10 seconds, but many other aspects lack polish. I’ve stumbled upon low-quality textures in some character models, an inconsistent framerate that doesn’t hold on to the promise of 60 FPS, as well as an arbitrary lack of voice lines that goes against the vision of the update. The latter is further compromised by a small font on big displays, even with three size options, and I personally would have liked to see voice narration for descriptions that occur during conversations. Relying on sound alone for dialogue if you’re far from the TV inevitably leaves snippets of detail behind.

In terms of game feel, there is a rather cumbersome transition from keyboard and mouse to a controller, especially when interacting with objects or navigating the UI, and a disheartening number of bugs. Some of them are minor, but others will cause you to waste time and lose progress. In one instance, I couldn’t save my progress after a conversation, and another time an important mission would just loop itself instead of giving me the dialogue prompt to continue.

Otherworldly imagery

ZA/UM is working on addressing some of the issues with an upcoming patch, but it’s particularly unfortunate since even the original launch didn’t have these problems. Disco Elysium is a game brimming with details that shouldn’t be rushed, and where each player’s playthrough is truly different. When the performance or controls weren’t being finicky, I still got to enjoy all the game has to offer.

The city of Revachol is beautifully crafted, carrying the weight of historical conflicts on its broken houses and scarred streets. The characters you meet are all dealing with the aftermath in their own way, each with a unique interpretation of the world. Some are quick to give you the middle finger when you introduce yourself as a cop. Others will offer help in exchange for favors, or political alignments.

Conversations allow one of the strongest elements of the game to shine, as dialogue occurs on the right side of the screen displayed in almost Tweet-length messages. A portrait of the character in question is always in the picture, and this applies to your own skills as well. The writing is the best I’ve seen in a game in many years, and when you pair it with gorgeous illustrations, a push to impose otherworldly colors over mundane objects and scenes, as well as a soothing, melancholic soundtrack, it all comes together.

The Thought Cabinet in particular, where the detective can foster thoughts and develop them in a skill-tree of sorts, is filled with unique drawings that feel straight from Pink Floyd’s The Wall, but on an immeasurable scale. Disco Elysium isn’t afraid to be artistically bold every chance it gets, and it’s better for it.

Shaking the standard

Many of the fond memories I have from being a disastrous detective come from my own decisions. Many dialogue options and actions are tied to specific skills, whether it is your perception of the world or ability to intimidate others, or how far into his thoughts your character is.

Depending on the equipment you’re wearing or the skill points you’ve invested, you’ll have more or less chances on a 0 to 100 percent scale to succeed, based on dice rolls. But failure isn’t the end of the world. Most of them can be retried later on, but I like to believe that they also build upon your character. Seeing my version of the protagonist fail to slam a door or awkwardly flirt made perfect sense in context. As a result, passing one of these checks always gave me a confidence boost like no other, making even the smallest victory feel like the biggest feat.

All conversations in Disco Elysium can play out in a variety of ways, and they’re all engaging. They feel like set pieces that build the world, the person you’re talking to, and yourself all at once. Gaining experience points for completing tasks and after successful dialogue or smart answers kept me engaged all along, although I’ve admittedly felt exhausted after long sessions due to the game’s tendency to throw many fictional concepts, names, and history lessons the player’s way. Luckily you’re not alone in this, as the fellow detective and party member Kim Kitsuragi serves as a compelling contrast to a protagonist constantly struggling to get his sh*t together, building an unbreakable bond of kindness that persists throughout the story.

Disco Elysium is a heavy game in many senses. In times where game studios insist their games aren’t political, Disco Elysium is unapologetically so. Revachol is filled with conversations around race and political movements, a looming presence of alcohol and drug use that your character can either abandon or return to, and a bleak atmosphere that isn’t afraid to show you how much of a mess you’ve made.

The writing, the characters, and the out-of-bounds interactions constantly caught me by surprise due to how much it sets Disco Elysium apart from other games. Its biggest shame is the current state of the Final Cut, to the point where it would be advisable to wait until some of the biggest problems are addressed. But rest assured that in the case of one of the boldest, most original RPGs of the last decade, it’s definitely worth the wait. 7/10

Disco Elysium: The Final Cut is available now for PS4, PS5, Stadia, and PC. Versions for Xbox and Nintendo Switch are slated to come out in late 2021.

INVERSE VIDEO GAME REVIEW ETHOS: When it comes to video games, Inverse values a few qualities that other sites may not. For instance, we care about hours over money. Many new AAA games have similar costs, which is why we value the experience of playing more than price comparisons. We don’t value grinding and fetch quests as much as games that make the most out of every level. We also care about the in-game narrative more than most. If the world of a video game is rich enough to foster sociological theories about its government and character backstories, it’s a game we won’t be able to stop thinking about, no matter its price or popularity. We won’t punch down. We won’t evaluate an indie game in the same way we will evaluate a AAA game that’s produced by a team of thousands. We review games based on what’s available in our consoles at the time. And finally, we have very little tolerance for junk science. (Magic is always OK.)

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'Disco Elysium: The Final Cut' review: The worst way to experience this stellar game (2024)

FAQs

'Disco Elysium: The Final Cut' review: The worst way to experience this stellar game? ›

In terms of game feel, there is a rather cumbersome transition from keyboard and mouse to a controller, especially when interacting with objects or navigating the UI, and a disheartening number of bugs. Some of them are minor, but others will cause you to waste time and lose progress.

Is Disco Elysium Final Cut worth playing? ›

The Final Cut elevates Disco Elysium from an already phenomenal RPG to a true must-play masterpiece. I'm not necessarily a fan of all of the design choices - it's often both too open ended and too restrictive - but I understand them all, and I wish it was less of an exception to the rule.

Is it possible to fail Disco Elysium? ›

There are two checks in Disco Elysium that are hard-coded to fail. One can be found along the coast on the other side of the river. It's a door that Kim thinks leads to a wartime supply depot.

How many endings does Disco Elysium Final Cut have? ›

There are six possible endings in Disco Elysium, two of which are only minor variations on other endings. These endings can be understood in Bodi and Thon's terms as prototypical narrative components: in-game cut scenes resulting from the complex series of player choices made throughout the game.

Is Disco Elysium the best RPG ever? ›

Disco Elysium is perhaps one of the best role-playing games of all time, and I don't say that lightly. I haven't played a game that has been able to so masterfully flex to my actions as well as ZA/UM's freshman outing. The writing is sharp, the characters genuine, and the choices possess true stakes.

How many hours is Disco Elysium Final Cut? ›

When focusing on the main objectives, Disco Elysium is about 23½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 46½ Hours to obtain 100% completion.

Should you play Disco Elysium twice? ›

I read online that people generally find the game quite replayable, but I don't agree - yes, there are different side quests and different ways to get things done, but you still have to go through A LOT of familiar dialogue. I also didn't like that the credits are not skippable and take more than 5 minutes.

Is the world of Disco Elysium doomed? ›

Once it covers the planet, everyone will die. And as far as I know, there's nothing that will stop it from growing. So basically the world is doomed, is the significance it has on the world.

What happens if you take drugs in Disco Elysium? ›

Doing drugs, alcohol, or smoking each have benefits in the form of stat boosts, but damage your health. Abusing drugs and alcohol too frequently can lead you to being too unstable to complete the game, or even to your character's death.

Is Disco Elysium inappropriate? ›

As players progress through the narrative, they make dialogue and action-based choices that can lead to depictions of violence and/or blood: a character shooting herself; a woman lying in a pool of blood; a child getting shot; a man placing a gun in his mouth, then pulling the trigger off-screen; a man's bloodstained ...

Can you shoot Cuno? ›

When attempting to shoot down the hanged man's body, there is an option to point the gun at Cunoesse. You can even choose to kill Cunoesse if you want, which will lead to a unique game over screen.

Will there be Disco Elysium 2? ›

Full sequel to Disco Elysium, shelved after the departure of Kurvitz, Rostov, and Hindpere. P1: Cancelled. Sci-fi game headed by Disco Elysium producer and former ZA/UM shareholder Kaur Kender, who sued the studio after his departure. Staff folded into X7 following cancellation.

Can Kim leave you Disco Elysium? ›

Details. Once Harry and Kim Kitsuragi have completed the field autopsy, Kim will offer to drive the corpse to Processing. This can be done at any time, but Kim will leave for the remainder of the day.

Does the time matter in Disco Elysium? ›

Disco Elysium has a real-time clock and day-and-night system, affecting what you can do and who you can meet in the district of Martinaise. Unlike in most games, however, this isn't entirely cyclical.

How many days can you have in Disco Elysium? ›

How Many Days Are There in Disco Elysium? In total, Disco Elysium has ten playable days, with each day offering new things to do, new areas to explore, more characters to interact with, and much more. You don't need all ten days though, since the main quest can be completed by Day 5 in some cases.

What makes Disco Elysium so special? ›

What would those games be without their combat? Likely mediocre games with uninteresting dialogue trees, but that is where Disco Elysium thrives. It focuses on the characters and dialogue instead of combat, making conversations and interactions more meaningful.

What is the difference between Disco Elysium standard and final cut? ›

The first and most notable change for Disco Elysium Final Cut is the introduction of voice acting. The Final Cut is now fully voiced, unlike the original. It is quoted that “over a million words had to be voiced.” Which is incredibly impressive. And it is good to say that the voice acting works well.

What does The Final Cut of Disco Elysium add? ›

According to lead writer Helen Hindpere, The Final Cut was directed based on input from players of the original game. It included complete voicework for the nearly 100 characters including the game's narration and the player-character skills, encompassing over 1.2 million words according to Hindpere.

What is the best edition of Disco Elysium? ›

Disco Elysium - The Final Cut is the definitive edition of the groundbreaking role playing game.

Is Disco Elysium a long game? ›

It took me about 25-30 hours my first time. There is replay value in achievements, if you're into that, but otherwise it's a strong story-focused game that has most of its impact the first time through.

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